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Emulator: Final Burn v0.05 - Capcom Play System/ NeoGeo
PostPosted: Tue Mar 06, 2007 12:32 am Reply with quote
admin
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Joined: 24 Jul 2006
Posts: 318
Location: Ireland




Final Burn v0.05
Capcom Play System 1 & 2 and Neogeo



StreetFighter Alpha: normal speed


Portrait only

More info here: http://www.modaco.com/index.php?showtopic=247894

Requirements
    ● GAPIforHPCs
    ● Nyditot Virtual Display
    ● aygshell.dll (xania dll pack, rename aygshell.dll.v2)
    ● imgdecmp.dll
    ● zlib.dll
    tgetfile.dll


Fast NeoGeo and Capcom Play System multi-emulator.

Installation:
Install anywhere on the Storage Card
Add aygshell.dll, imgdecmp.dll and zlib.dll from the xania dll pack. If you're having trouble with the menus use a different version of AYGSHELL.DLL.
Unpack tgetfile.dll from the tgetfile.ppcarm.CAB file and place in this emulator's folder on your Storage Card. (click the link to download if you prefer)
To set the hardware keys, edit the game ini files in the [CFG] folder.

AYGSHELL (all versions) doesn't work too well with this emulator and you may find that you can't access the options menu or you can't exit the options window, depending on which version you use. Fear not, all is not lost. You can still set the emulator options via the registry at:
[HKEY_LOCAL_MACHINE\SOFTWARE\Apps\FinalBurn]

Updated info:
Aygshell.dll.v2 (xania dll pack) seems to work better than most. Just rename it to aygshell.dll.


Last edited by admin on Tue Jul 17, 2007 12:01 am; edited 16 times in total
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PostPosted: Tue Mar 06, 2007 12:55 am Reply with quote
admin
Site Admin
 
Joined: 24 Jul 2006
Posts: 318
Location: Ireland




Some games tested with this emulator.

CPS1
1941 ok
Captain Commando ok
Carrier Air Wing ok
Capcom World 2 ok
Cadillacs and Dianosaurs no sound
Dynasty Wars ok
Final Fight ok
Forgotten World ok
Ghost 'N Ghost ok
Knights of the Round ok
Megaman ok
Mercs ok
Magic Sword ok
Mega Twins ok
Nemo ok
Pang! 3 ok
Pnickies ok
Quiz & Dragons ok
Quiz Tonosama no Yabou 2 Zenkoku-ban ok
Saturday Night Slam Masters unable to run
Street Fighter II ok
Street Fighter II CE ok
Street Fighter II Turbo ok
Street Fighter Zero ok
Strider ok
The King of Dragons ok
The Punisher no sound
Three Wonders ok
U.N. Squadron ok
Varth ok
Warriors of Fate no sound
Willow ok

CPS2
1944 no sound
19xx ok
Armored Warriors ok
Alien Vs. Predator ok
Battle Circuit no sound
Capcom Sports Club no sound
Cyberbots: Full Metal Madness not tested
Darkstalkers - the night warriors ok
Dungeons & Dragons - tower of doom ok
Dungeons & Dragons - shadow over mystara no sound
Eco Fighters ok
Giga Wing no sound
Mars Matrix no sound
Marvel Super Heroes not tested
Marvel Super Heroes vs Street Fighter no sound
Mega Man 2 - the power fighters no sound
Mighty! Pang graphics error
Super Puzzle Fighter II Turbo no sound
Super Street Fighter II ok
Street Fighter Alpha ok
Street Fighter Alpha II ok
Street Fighter Alpha III no sound
vsva no sound
vsva2 no sound
progear graphics error

NEOGEO
Art of Fighting ok
Matrimelee ok
Metal Slug 1 ok
Metal Slug X ok
Metal Slug 3 ok
Metal Slug 4 ok
Metal Slug 5 unable to run
Neo Turf Master ok
Puzzle Bobble ok
Puzzle Bobble 2 ok
Robo Army ok
Samurai Shodown 2 ok
Street Hoop no sound
Super Sidekicks ok
Svc Chaos unable to run
The King of Fighters '94 ok
The King of Fighters '95 ok
The King of Fighters '96 ok
The King of Fighters '97 unable to run
The King of Fighters '98 unable to run
The King of Fighters '99 unable to run
The King of Fighters 2000 unable to run
The King of Fighters 2001 unable to run
The King of Fighters 2002 unable to run
The King of Fighters 2003 unable to run
Thrash Rally ok
Windjammers no sound
Zintrick ok


Last edited by admin on Mon Jul 16, 2007 11:52 pm; edited 1 time in total
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Hardware Key ScanCodes
PostPosted: Tue Mar 06, 2007 5:41 pm Reply with quote
admin
Site Admin
 
Joined: 24 Jul 2006
Posts: 318
Location: Ireland




Here's a suggestion for a typical game key setup in FinalBurn. In this case the volume switch is set to act as the coin insert and start button.

Code:

// Final Burn v0.295 Config File for the game Puzzle Bobble 2

input "P1 Coin"                         switch 0x75
input "P1 Start"                        switch 0x76
input "P1 Up"                           switch 0x26
input "P1 Down"                         switch 0x28
input "P1 Left"                         switch 0x25
input "P1 Right"                        switch 0x27
input "P1 Button A"                     switch 0xC1
input "P1 Button B"                     switch 0xC2
input "P1 Button C"                     switch 0xC3
input "P1 Button D"                     switch 0xC4
input "P2 Coin"                         switch 0x00
input "P2 Start"                        switch 0x00
input "P2 Up"                           switch 0x00
input "P2 Down"                         switch 0x00
input "P2 Left"                         switch 0x00
input "P2 Right"                        switch 0x00
input "P2 Button A"                     switch 0x00
input "P2 Button B"                     switch 0x00
input "P2 Button C"                     switch 0x00
input "P2 Button D"                     switch 0x00
input "Reset"                           switch 0x00
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Emulator: Final Burn v0.05 - Capcom Play System/ NeoGeo
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